DRAGONKNIGHT PVE dps guide
Updated for the Ascending Tide DLC
Remember to treat this as a base to work from…
Always adjust as needed for your specific situation!
the build basics
top races
This is just from a pure damage standpoint
Other racial passives may be beneficial even if not for damage
Ex: Imperials’ 2000 Health plus 6% Cost Reduction
Really any race is fine for all levels of content as a DPS
mundus stone
The Thief is generally the strongest for PvE
The Lover can be okay situationally if you are hurting for penetration
food/drinks
Single-Stat “Stamina-only” or “Magicka-only” are the strongest for DPS if you don’t need the health or sustain
I’d usually recommend Bi-Stat over those in that situation as you only lose 1k resource but gain 5400 health
Health + Main Resource + Recovery are okay compromises if you need well rounded stats
Stat + Primary Resource Recovery is great damage and sustain if you don’t mind missing the health
Stat + Off Resource Recovery is great if you need help with your off-resource and don’t mind missing health
Tri-stat or Max Mag + Max Stam can work for either Mag stacking or Stam stacking setups
potions
The Essence of Spell Power potions are highly recommended if you aren’t getting your Sorcery/Prophecy buffs from skills and you need the Magicka return
Make sure to run Spell Damage Glyphs on your jewelry with these regardless of whether you stack Stamina or Magicka
The Essence of Weapon Power potions are highly recommended if you aren’t getting your Brutality/Savagery buffs from skills and you need the Stamina return
Make sure to run Weapon Damage Glyphs on your jewelry with these regardless of whether you stack Stamina or Magicka
If you already have your Major Crit Chance Buffs and Major Weapon/Spell Damage Buffs you can run Tri-pots or Heroism Pots to help with sustaining both your Magicka and Stamina
Heroism ingredients are a bit expensive but can be nice to squeeze out more Ultimates
champion points
Fighting Finesse > Backstabber if you can’t flank
Fighting Finesse > Thaumaturge if you are under the crit dmg cap
Thaumaturge can sometimes still better than Fighting Finesse even if under the cap depending on your skill layout
Biting Aura > Backstabber if you are well over the crit dmg cap
gear / skills / rotations
notes
The Harpooner’s Wading Kilt with a 1pc Slimecraw will generally be a slight DPS improvement over a Monster Set when the fight allows for it
Daggers are highly recommended over an Inferno Staff front bar whenever you can be in melee for the full fight
Light Armor pieces will be stronger where slottable if under the penetration cap, otherwise Medium Armor pieces are stronger
This setup is very versatile as you can really customize the light vs medium pieces to your exact needs
This setup is more for if you want to change your load outs for different encounters
If you prefer 1 setup throughout an encounter, I’d go with an AoE heavy version of the Boss Skills
These are just a few possible openings you could go with for a staff on the backbar, depending on your skill layout
These are just a few possible openings you could go with for a Two Handed weapon on the backbar, depending on your skill layout
Thanks for stopping by
Thanks to UESP.net as well for the great tools for some of the screenshots